OUTLAST is a Single Player Action/Adventure Sci-Fi game, created as of my Final Major Project with Hywel Thomas using the Unreal Development Kit. My Roles in this project included - Character Design, Modelling, Texturing and Animation, and Environment Modelling.
With gameplay influenced from classic arcade games to modern classics such as Gears of War, the player works there way around the environment in stages fending off enemies, with the goal to collect energy cells that power the player and more importantly act as ammunition. The key to progressing through the game is to preserve energy, or run the risk of facing hordes of enemies with no ammo.