Ross Martin ©  2010 www.artbyrossmartin.co.uk
OUTLAST is a Single Player Action/Adventure Sci-Fi game, created as of my Final Major Project with Hywel Thomas using the Unreal Development Kit. My Roles in this project included - Character Design, Modelling, Texturing and Animation, and Environment Modelling.

With gameplay influenced from classic arcade games to modern classics such as Gears of War, the player works there way around the environment in stages fending off enemies, with the goal to collect energy cells that power the player and more importantly act as ammunition. The key to progressing through the game is to preserve energy, or run the risk of facing hordes of enemies with no ammo.

Check out the development process visit the Production Blog, at outlastgame.blogspot.com

Here are a few screenshots demonstating some of the work I did on this project.

Ross.Martin@hotmail.co.uk
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Outlast 'Alpha' Character, Created using Maya and Photoshop Outlast 'Alpha' Character wireframe, Created using Maya and Photoshop
Outlast 'Alpha' Character Textures, Created using Maya and Photoshop Outlast 'Minion' Character, Created using Maya and Photoshop
Outlast 'Minion' Character wireframe, Created using Maya and Photoshop Outlast 'Minion' Character Textures, Created using Maya and Photoshop
Outlast 'Shaman' Character, Created using Maya and Photoshop Outlast 'Shaman' Character Wireframe, Created using Maya and Photoshop
Outlast 'Shaman' Character Textures, Created using Maya and Photoshop Environment Models. Created using Maya
Environment Models. Created using Maya 'Escape Capsule' Model. Created using Maya