Ross Martin © 2010 www.artbyrossmartin.co.uk
Ross.Martin@hotmail.co.uk
Email: Ross.Martin@hotmail.co.uk
EMPLOYMENT
Freelance
Modelling
Feburary 2011 - Present
Providing 3D models for Media/Visual Effects Productions. Projects currently under NDA (details released when available).
Tripwire Interactive - Rising Storm Expansion
Rigging/Animation
September 2010 - Present
Rising Storm is an expansion pack/total conversion modification to PC video game Red Orchestra 2: Heroes of Stalingrad developed by Tripwire Interactive.
- Character Skinning.
- Rigging first person and third person weapons.
- Creating animations for First Person weapons.
- Much of my responsibility is optimising the workflow for other animators. This included taking assets from Maya into UDK, and preparing assets ready to be implemented into code.
OTHER EXPERIENCE
Outlast
Character Designer (modelling, texturing and animation) and Environment Modelling
University Final Year Project
This was a game I was involved in creating for my final major project, consisting of a single open world level, and various characters. Working with a colleague, over a 15 weeks deadline, we created a third person sci-fi action/shooter, using the Unreal Development Kit. Developing a key understanding of the UDK pipeline, and working closely with the programmer.
Destroy The Brain
Modelling/Texturing
24 hour project
This was created as part of the ‘Brains Eden’ event hosted a Anglia Ruskin and organised by Jumped Up, an arena style shooter made using the Unity game engine. Made as part of a team within a 24 hour period, with updates being made later on.
TECHNICAL SKILLS
Software
Autodesk Maya
Autodesk MudBox
ZBrush.
Adobe Photoshop
Unreal Development Kit (Unreal Engine 3)
Unity: Game Development Tool
Adobe After Effects
Adobe Premiere Pro
EDUCATION
Anglia Ruskin University - Cambridge School of Art
BA (Hons) in Computer Games and Visual Effects (2:1)
2007 - 2010
Harlow College
BTEC National Diploma in Multimedia (Distinction, Distinction, Merit)
2005 - 2007



Skills
Modelling (Low and High Poly)
UV mapping and Texturing
Rigging
Character Animation